Freeze BlendShape

Freeze BlendShape #

Freeze & remove BlendShape from the mesh.

This component should be added to a GameObject which has a SkinnedMeshRenderer component. (Kind: Modifying Edit Skinned Mesh Component)

Trace And Optimize will automatically do the same process, so in most cases you do not need to use this component.

Benefits #

Freezing & removing BlendShapes has the following benefits.

  • For BlendShapes with non-zero weight, freezing BlendShapes will reduce processing cost.
  • Even if the weight is zero, removing BlendShapes will reduce the size of avatars.

Notes #

By freezing BlendShape, the weights cannot be changed on Animation.

Settings #

component.png

You’ll see the list of BlendShapes and check to freeze BlendShape.