Rename BlendShape #
Renames BlendShapes in the Mesh.
If renamed name is duplicated, it will merge the BlendShapes into one.
This component should be added to a GameObject which has a SkinnedMeshRenderer component. (Kind: Modifying Edit Skinned Mesh Component)
Settings #
You’ll see the list of BlendShape mapping.
Click upper right ‘+’ button to add new mapping.
If the renamed name is duplicated, it will be shown in yellow color to indicate that it will be merged.