Edit Skinned Mesh Components

Edit Skinned Mesh Components #

Edit Skinned Mesh Component is a kind of component which should be added to a GameObject which has a SkinnedMeshRenderer component, and applies some modification to the SkinnedMeshRenderer.

There are two sub-kinds.

Source Component #

This kind of component will produce Mesh and some other properties of SkinnedMeshRenderer.
Following components are Source Edit Skinned Mesh Component.

  • MergeSkinnedMesh
    This component will produce mesh from other (Skinned)MeshRenderers.

Modifying Component #

This kind of component will (duplicates and) modifies the existing Mesh and some other properties of SkinnedMeshRenderer.
Following components are Modifying Edit Skinned Mesh Component.