Merge PhysBone

Merge PhysBone #

This component merges multiple PhysBone Components into one Component with MultiChildType == Ignore.

This component should be added to a new GameObject.

Settings #


Components #

The list of PhysBone Component.

Drop to None element at the bottom to add PhysBone and reset to None to remove from the list.

Overrides #

Below the configurations, there’s configurations like VRCPhysBone. For each property, you may select Copy to copy value from source property (only available if values from the sources are same) or Override to set new value instead.

For colliders, you can select Merge to merge colliders array from source physbones.

For Endpoint Position, you can select Clear to apply Clear Endpoint Position