Remove Mesh in Box #
Remove some polygons in any of specified boxes.
This component should be added to a GameObject which has a SkinnedMeshRenderer component. (Kind: Modifying Edit Skinned Mesh Component)
By removing polygons which are hidden by clothes or something, you can reduce rendering cost, BlendShape processing cost, etc. without affecting the appearance so much.
Adjust the value to add box. For each box, you can change the center Position, Size, and Rotation of the box. (In local coordinate)
Edit This Box to show Gizmo to edit the box like below. You can scale, move and rotate the box.
With boxes shown on upper image, meshes in the box will be removed as lower image shows.