Remove Zero Sized Polygon

Remove Zero Sized Polygon #

Remove polygons whose area are zero.

This component should be added to a GameObject which has a SkinnedMeshRenderer component.

Since this component works very late in the build process, this component is **NOT** [Modifying Edit Skinned Mesh Component](../../component-kind/edit-skinned-mesh-components#modifying-component). Adding this component to the SkinnedMeshRenderers to be merged by [Merge Skinned Mesh](../merge-skinned-mesh) component has no effect.

Benefits #

By removing polygons whose area are zero, you can reduce rendering cost. This will have almost zero effect on the appearance.

Notes #

In some shaders, even if size of polygon in model file is zero, something can be rendered so there may be effect on the appearance.

Settings #

This Component doesn’t have any configuration for now.

component.png

Notes #

This component will be added by Trace and Optimize component. I recommend you to use Trace and Optimize instead of adding this component manually.