Rename BlendShape

Rename BlendShape #

Renames BlendShapes in the Mesh.
If renamed name is duplicated, it will merge the BlendShapes into one.

This component should be added to a GameObject which has a SkinnedMeshRenderer component. (Kind: Modifying Edit Skinned Mesh Component)

Settings #

component.png

You’ll see the list of BlendShape mapping.

Click upper right ‘+’ button to add new mapping.

If the renamed name is duplicated, it will be shown in yellow color to indicate that it will be merged.