Blend Shape Sync Generator

Blend Shape Sync Generator #

Simple window to generate Modular Avatar’s Blendshape Sync components

This documentation is automatically generated from the comment of the script, or README.md file in the script directory. You might see some formatting issues and heading links might not work in the future.

Dependency Packages #

  • MODULAR_AVATAR

How to add this tool to your project #

Enable ‘BlendShapeSync Generator’ in the selector window. Please refer Basic Usage page for more details.

Description and Usage #

Simple window to generate Modular Avatar’s Blendshape Sync components.

  1. Click Tools/anatawa12 gists/BlendShapeSyncGenerator to open this window.\
  2. Set Find Root Object to the root GameObject of your avatar, or outfit you want to process.\
  3. Set Sync Sources to SkinnedMeshRenderers which has blendshapes you want to sync from. This is tipically mesh like Body_base.\
  4. Click Find Candidates button to find SkinnedMeshRenderers which can sync blendshapes from Sync Sources.\
  5. Enable / disable blendshape sync you want to generate.\
  6. Click Generate BlendShape Sync button to generate MA Blendshape Sync components.